Published on Oct 26, 2012 A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. […]
For those of you enrolling in Introduction to Game Programming this year stop playing Dwarf Fortress, and who isn’t, and get down to OMSI and see Game On 2.0! Tell your parents it is educational, info from OMSI below: Play your way through the past, present, and future of global gaming. From Pong to Gran Turismo, […]
Traditional trivia games have a rule that you can’t cheat—you can’t look things up in books, you can’t ask your friends and you certainly can’t ask Google. But what if there were a trivia game where you could not only ask Google, but were encouraged to do so? Imagine how difficult the questions would need […]
Forty Years of Lunar Lander
In 1969, an Apollo-crazy high school student wrote one of the most influential computer games of all time.
Benj Edwards of Technologizer has a nice summary of the history of Lunar Lander and the High School student who wrote one of the first computer games of all time. It started so many of us using computers, able to replicate lunar landings, so soon after we all watched images of the first man to step on the moon. I played this one for the first time in 1972 and it started me thinking, of imagining. That was a big deal, everyone knew computers counted things, but beyond what was being done at the time with computers it was easy to see more, especially when I wasn’t constrained by understanding how it worked, yet. I hope my students become as inspired.